![]() gitattributes file discussed later:ĭriver = 'C:/Program Files/Unity/Editor/Data/Tools/UnityYAMLMerge.exe' merge -force -fallback none %O %B %A %P To help catch these cases, it is possible to configure a custom “merge driver” and specify file types that should use it in the. It’s also possible that Git’s merge algorithm ignores a true conflict, though less likely. For example, say a property was simply moved around, but its value was unchanged. ![]() Ideally Git could use UnityYAMLMerge during its initial conflict detection (during pull or merge commands) to avoid Git displaying a conflict when one may not truly exist. ![]() The original file can can be edited to specify a different fallback tool, but note that it will be overwritten if a new version of Unity is installed. There are several merge tools defined in this file (including P4Merge) and the first one that is found will be used. If it fails to resolve a conflict, it will launch a “fallback” tool specified in the file mergespecfile.txt located in the same folder as UnityYAMLMerge. ![]() When pulling or merging new changes results in a conflict, git mergetool can be run to attempt to automatically (better) resolve the conflicts in scenes or prefabs using UnityYAMLMerge. To set a user name and email that will be used when committing changes:Ĭmd = 'C:/Program Files/Unity/Editor/Data/Tools/UnityYAMLMerge.exe' merge -p \"$BASE\" \"$REMOTE\" \"$LOCAL\" \"$MERGED\" Configuring Git User Settingsīefore creating or cloning a repository, it’s worth configuring a few user-specific settings for Git. This makes merging changes possible and allows Git to store changes as smaller deltas instead of a full copy of the file to save storage space. The Asset Serialization setting ensures that Unity stores its asset files as text instead of binary. The command-line Git client will still find these files, but making them visible will ensure that other clients don’t have issues finding them. meta files that Unity creates alongside all asset files and directories are not hidden on disk. The Version Control setting simply ensures that the. The following settings are the default in newer versions of Unity, but it’s still worth a quick check to make sure they’re configured correctly. There’s a minimal amount of configuration required when using Git in a Unity project. Note: I’ll be using the Git command-line client (MinTTY) for Windows for the rest of the article. This article covers initializing a new project using Git with Large File Storage (LFS) to handle the substantial number of binary files required by game development. Hope this helps.Using Git for version control in a Unity project requires a small amount of initial setup, but it can all be done quickly using the command-line client. So if the above description doesn't work for you chances the problem lies somewhere else. However I tried creating an empty repo somewhere on my drive with git init, add a file, commit it, then modify it, then I tried difftool and it worked. I'm not sure what was the problem in that repo. Note: I had a repository in which even if I did issue the git difftool or git mergetool commands P4Merge wouldn't start. Then just use git difftool or git mergetool to your hearts content. So remove other stuff like difftool.path and all that. If p4merge is in this list then you just need to add the path where p4merge.exe resides to your %PATH% (on Windows I recommend Rapid Environment Editor for this).Īfter this is done you just need the following config to be in your. It'll list the available tools Git can use (because they've found them in your %PATH%) and the tools it could use (if they were installed). You can tell if this is the case or not by running git difftool -tool-help. Not sure if helps, but recent versions of Git support P4Merge (I use git version 2.17.0. When type of conflict is removed file conflict, git difftool command opens p4merge. ![]() I tried Smooth Git P4merge but it does not work for me also I tried to do as described in External Merge and Diff Tools but I did not understand that. But when I use git difftool command in git bash, I expect p4merge but I see internal implementation of diff in git bash. =C:/Program Files/Perforce/p4merge.exeĭ=C:/Program Files/Perforce/p4merge.exe Git config -global "C:/Program Files/Perforce/p4merge.exe"Īnd these lines are from git config: merge.tool=p4merge Git config -global "C:/Program Files/Perforce/p4merge.exe" I follow this article and this one to setup and config p4merge: git config -global merge.tool p4merge I want to use p4merge as Git diff/merge tool. ![]()
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